Capabilities

I turn complex workflows into usable, verifiable, and durable products.

I start from problem framing and experience design, and can independently take a product from prototype, frontend, and AI workflows through testing to launch. My long-term work spans music, creator tools, and high-trust workflow products.

  • Product Engineering
  • AI Workflows
  • Experience Design
Browse all projects

Four stages of one job

Not four equal identities, but one end-to-end chain of accountability: judge, design, build, verify.

  1. 01

    Judge

    Understand the real task, constraints, users, and priorities.

  2. 02

    Design

    Information architecture, interaction, state, human control, failure recovery.

  3. 03

    Build

    AI coding, frontend, automation, data, and integration.

  4. 04

    Verify

    Tests, release gates, task eval, logs, and outcome review.

How capability shows up in real work

Project imagery no longer stands in for capability. Each direction names the problem, concrete moves, what it shows, and boundaries.

01

Product judgment & experience

Turn recurring, ambiguous problems into a product loop a person can actually complete.

What I do

  • Define the user, real task, and non-goals
  • Design information architecture, states, and cross-device paths
  • Use long-term operation and failure feedback to reprioritize

Shows

  • Money grew from years of real bookkeeping and runs as a private production service
  • Creation OS connects capture, workshop, publishing, and review
  • Excalicord stays desktop-first and keeps support layers subordinate to the canvas
02

Product engineering & reliable delivery

Ship the interface, state, data, tests, deployment, and recovery—not just the screen.

What I do

  • Build real interaction with React, Next.js, and SwiftUI
  • Handle local-first data, sync, migration, and recovery
  • Close the loop with tests, builds, browser checks, and release gates

Shows

  • Excalicord has 28 test files, 137 tests, and a production canary
  • Money includes real migration, backup, recovery, and cross-device use
  • Cleaner turns risky deletion into an explainable, confirmed action
03

Agent & AI workflows

Put models inside task systems with goals, tools, state, human gates, and failure recovery.

What I do

  • Package repeated work as skills, tool contracts, and authority boundaries
  • Design state writeback, logs, notifications, and human takeover
  • Use task evaluation and failure taxonomy to choose what to change

Shows

  • Music OS runs across Feishu, generation platforms, local processing, and release systems
  • 210+ reusable skills form a searchable, auditable capability layer
  • Creation OS already includes AI providers, MCP, caching, retries, and export
04

Visual & content systems

Make content organized, reusable, distributable, and cumulative—not merely produced.

What I do

  • Build restrained visual language and information hierarchy
  • Turn music, video, and writing into reusable templates and steps
  • Give content assets state, versions, destinations, and durable archives

Shows

  • Music OS separates the production system from the public catalog outcome layer
  • Motion Atlas turns abstract motion into previewable, selectable assets
  • Voice capture and Creation OS connect raw expression to downstream processing

Representative projects

These four projects span my main capability range. Creation OS is the current focus; the other three are the most mature, presentable works.

Music OS
01

Music OS

A long-running content pipeline connecting Feishu idea intake, AI batch generation, cross-device processing, local asset management, human curation, album assembly, and multi-platform release.

Shows · 真实创作运营、跨设备长任务、状态系统、人工质量门与平台适配——证明复杂内容工作流可以被设计成可验证、可守边界的系统。

Role · Owner: creative workflow design, automation engineering, asset management, and music curation.

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Excalicord
02

Excalicord

A desktop-first explainer workspace that combines an Excalidraw-style canvas with scenes, teleprompter, reference media, camera bubble, recording frame, and GitHub sync.

Shows · 产品设计工程、复杂交互、同步恢复、公开原型和测试——同时适合产品工程、设计工程与产品岗位。

Role · Owner / Product Engineer: defined the explain-workflow product boundary and integrated canvas, recording, and sync capabilities.

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Money
03

Money

A private and recoverable PWA built around years of real bookkeeping habits, combining fast mobile entry, cross-device sync, and progressive access to the full ledger history.

Shows · 真实长期需求、跨端 PWA、本地优先、数据迁移、备份恢复与生产运行——产品判断、体验与工程结合最完整。

Role · Owner / Product Engineer across product, design, frontend, backend, data migration, and release.

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Creative Lifecycle Management System
04In progress

Creative Lifecycle Management System

I built this first for myself because I was tired of watching ideas die in scattered notes. It connects capture, shaping, publishing, and review into one path I can actually stay inside.

Shows · 把长期创作者实践外化为 Agent / Harness 的产品结构;当前重点,尚未有外部用户验证结果,不提前声称成功。

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Creation OS is the current focus, still being refined, with no public release yet.